Must-Have Fallout 3 Mods
True to my word, since I earned my certification earlier this week I’ve been spending most of my free time playing Fallout 3 (again). The last time I played Fallout 3 was just after release, and I completed the game before there were any well-made mods or official DLC available for it. Unlike a few fans of the original Fallout series, the previous canon entry of which was released in 1998, I thought Fallout 3 was actually a pretty damn good game. I’d go so far as to say it was the best game of 2008. It captured the feel of the original games sufficiently well, although I thought it could have been thematically darker.
On my current playthrough, I decided to wade into the pool of mods available at The Fallout 3 Nexus. There are a lot of really great mods out there, so I figured I’d compile them into a list.
- The first mod you’ll want isn’t a mod at all, but an application to manage the rest of them. The Fallout 3 Mod Manager gives you some great features that the stock Fallout launcher does not, including the ability to change mod load orders to avoid conflicts and to compile and decompile the archive files used by BethSoft to store their texture and sound files.
- The first real mod you’ll need will be either ArchiveInvalidation Invalidated or Archiveinvalidation Validator. Many mods include custom textures or sound files. In order to use these new files you need to add lines to the ArchiveInvalidated.txt file in the root Fallout folder as well as flipping a variable in another game file. Both of these mods take care of those steps for you, but they go about it in different ways. The first completely bypasses the process, forcing Fallout 3 to load new textures and sounds in place of the originals by default. The downside to this method is that for any textures that you haven’t replaced, Fallout 3 assumes that you want to use the lowest resolution textures it has. The second mod automates the process of generating an ArchiveInvalidated.txt file, but it isn’t perfect and an improperly built text file will crash your game. Personally, I use so many texture replacers that I opted for the first option.
The list continues after the jump.