StarCraft 2 Screenshots: Zerg

2 Comments

Today I played as the Zerg on the Desert Oasis map. There are some surprising changes to the Zerg from the original StarCraft. For example, Zerg players no longer build Creep Colonies to expand the creep field. Now Queen units (which are the only Zerg unit not bred from larva) spawn Creep Tumors, which spread the creep field. The old defensive structures which used to be an evolution of Creep Colonies are now built on their own. Queens also have the ability to temporarily speed up a Hatchery’s production of larvae and to heal Zerg units and structures. The Guardian unit has been replaced by the Brood Lord, which behaves similarly but has the added feature of using Broodlings as ammunition. Any target attacked by the Brood Lord takes a large amount of initial damage as well as secondary damage from the Broodling units that spawn from the attack.

2 Responses to “StarCraft 2 Screenshots: Zerg”

  1. Mulliga Says:

    I’ve seen a lot of tactics focusing on destroying Queens whenever you attack a Zerg base. Are they really that important to a Zerg defense?

    The new creep generating mechanics are pretty neat – I can see elite players moving around the map pretty much at will with enough Nydus/Overlord fiddling.

  2. Eseell Says:

    I think they definitely could be, especially if your opponent is good at micro. Their attack is not very powerful but their ability to increase your unit production rate and rapid heal for both units and structures could easily turn a battle.

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